The mapping of all the Drum Samples has been carefully curated in such a way that each technique, can have different performances across intervalic blocks.
This means you can easily transpose MIDI data in your DAW up and down in order to trigger different performance for that technique.
The Drum Mapping Layout
For individual beater techniques there are a possible 5 mapping blocks:
- All techniques make use of Block 1
- Majority of techniques use a combination of Blocks 1-3 (usually 1+2 or 1+3)
- A minority of techniques make use of Blocks 1-5. (Alt4. Is only used on 1 patch - Giant Taiko > Sticks)
The blocks are designed to keep the intervalic relationship is consistent. This means it is possible to transpose midi data up or down onto any active block and achieve similar techniques should that technique be available.
Where a drum has 2 pitches (e.g. Epic Toms), the higher drum is mirrored an octave above.
The product has a new feature called Right/Left Mapping where drum hit keys can be split to isolate the Left and Right hand recordings. When engaged, the 1st hit key = Left / 2nd Hit key = Right. The second key is always up a whole tone.
The Exceptions
1) The Toms patch is arranged in such a way as to make it easier to play across all 4 pitches (for example 'fill' type passages) without unintentionally triggering rolls from other drums. This means the first block starts on F1, not C1.
However, the interval relationship between and the hits and rolls is consistent with all other drums meaning midi data can be transposed if desired.
2) ‘All in One’ techniques map all available beaters across the keyboard. Each beater type is grouped to make use of the same interval relationships/blocks but may start on Block 3 or Block 4 to save space.